The Art Explora-Académie des beaux-arts European Award editions

The European Award support cultural organisations championing new dialogues between the arts and audiences. The Award also offers a platform for sharing and disseminating best practices.

Discover previous years shortlisted projects of the European Award!

Shortlisted projects

Year
Country
Laureate Icon of the European Art Explora Award Academy of Fine Arts
Van Abbemuseum, Eindhoven (Netherlands)

A multi-sensory collection exhibition that you can see, touch, hear and smell

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All inclusive!

Renew audiences by offering a display of works that is both multi-sensory and can be read in a variety of ways.

Since September 2021, the presentation of the modern and contemporary art collections at Eindhoven's Van Abbemuseum has been turned upside down. The aim is to give the public a new way of looking at the 120 works on display, and even more, a new way of (re)discovering them. The new display, dubbed "Liaisons croisées", combines a multi-sensory dimension (texts in Braille, olfactory interpretations, tactile drawings and soundscapes) with a historical recontextualization of the objects, sparking unexpected confrontations. The chrono-thematic tour thus explores notions of dialogue between European and non-European perspectives, and opens up to major current issues such as the climate crisis, racial inequalities and gender issues. The emphasis is always on the visual experience rather than the spoken word: "What's changing today is the nature of the stories being told and the people expressing them," explains Charles Esche, the museum's director. In the participatory society of the 21st century, people from different backgrounds and experiences are demanding the right to be heard." To achieve this, a great deal of work has gone into setting up specialized working groups (on disability, gender studies, etc.). As a result, the museum is now totally inclusive, from both a sensory and an intellectual point of view. A true museum for all, where everyone feels represented.

Contact:

Loes Janssen, Public Mediation - lgj.janssen@vanabbemuseum.nl

Samantha Hoekema, Partnership Manager - s.hoekema@vanabbemuseum.nl

Budget: €84,000

Partnership: INGebaren, creation Dutch Sign Language video's Smartify / CBB and Parastone


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2021
Netherlands
Laureate Icon of the European Art Explora Award Academy of Fine Arts
Fondazione MAXXI Roma and L'Aquila (Italy)

Discover the museum's architecture thanks to mediation tools designed for the deaf, visually impaired and blind.

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Ultrasensory architecture

"MIXT - Museums for all" to enable the deaf and visually impaired to become co-creators of cultural content and make the museum's collections and architecture accessible to them.

It's one thing to offer accessibility to the visually and/or hearing impaired, or the elderly who are losing their independence. It's quite another to enable them to co-create mediation devices finely tuned to their needs. The MIXT project, developed by the MAXXI museum of contemporary art in Rome and its new branch in L'Aquila (Abruzzo), combines these two objectives, drawing on a strong element of its identity: its architecture, used as a "social and relational object, capable of connecting personally with people". Both architectures are indeed singular. In Rome, it is ultra-contemporary and designed by Zaha Hadid; in L'Aquila, a city hard hit by an earthquake in 2009, the museum has taken up residence in the Palazzo Ardinghelli, which it has entirely restored. MIXT is developing a digital ecosystem in the form of an application and a website, enabling visitors to follow an itinerary dedicated to learning about the building and its collections, via audio descriptions, tactile tools, participant stories and videos, in Italian, English, Italian sign language and international languages. With the interactive possibility of creating one's own content and distributing it via social networks, as well as correcting and improving the content or mediation. Participants in the Rome project (the L'Aquila project was launched in early 2022) are enthusiastic about the multi-sensory nature of the experience: "At the MAXXI, you can experience flight if you have the courage to lean against the large glass wall overlooking the forecourt. You can trust the structure of this great museum, which you can walk through in complete safety, without barriers and in complete freedom," says Maria Camilla Capitani. And all visitors, including those without disabilities, as well as the museum's staff, are enriched by this invitation to take a fresh look at the museum, with all their senses awakened.

Contact:

Alessio Rosati, Head of Institutional Projects alessio.rosati@fondazionemaxxi.it

Sofia Bilotta, Head of Public Engagement sofia.bilotta@fondazionemaxxi.it

Budget: €75,000

Partnership :

UICI, Unione Italiana dei Ciechi e degliIpovedenti ONLUS-APS (Italian union ofblind and visually-impaired people)

ENS, Ente Nazionale Sordi Onlus (Italiannational association of deaf people)

Federazione Pro Ciechi (Italian nationalfederation of blind people)

ArchitalabStudio (modelmakers)

Lucky'sProductions (audiovisual production)

Mediavoice S.r.l (assistive technology)

DSTech S.r.l. (system integration)

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2021
Italy
Laureate Icon of the European Art Explora Award Academy of Fine Arts
Musée d'art contemporain (MAC), Lyon (France)

Audio and video content to discover what goes on behind the scenes and the museum's various professions

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All about the museum behind the scenes...

"Behind-the-scenes of creation to awaken vocations": create audio and video content to give all audiences a behind-the-scenes look at the museum's various trades.

How does a museum work? What do we do there? This is the ambitious project of the Musée d'art contemporain de Lyon (macLYON): to present a behind-the-scenes look at a museum of contemporary art, the people involved and the different professions that coexist within it. Every time we've published content on the museum's professions on social networks, it's received rave reviews, and people keep asking for more," says Muriel Jaby, head of the communications department. In light of this growing curiosity about these subjects, the museum intends to promote a better understanding of how it works. Launched in June 2021 following the confinements, the first series of podcasts revealed the reserves, showed how an exhibition is hung and dismantled, not forgetting its vernissage, the restoration of a contemporary work, a visit to an artist's studio, a pre-exhibition work meeting, the preparation of an exhibition catalog, not forgetting the anecdotes, "the lettering that doesn't stick or the cab that doesn't arrive". macLYON had already launched a series of videos, Paroles d'artistes, which it hopes to perpetuate and improve by subtitling or dubbing them in LSF to make them accessible to all. "Create new tools with a professionalizing dimension. And strengthen attachment to the structure. It's an aspect of our relationship with the public that we feel very strongly about, and we're going to continue in this direction!" announces Muriel Jaby. To go even further, invest all fields and media, reach a different audience and rely on educational relays, the ambition is to gather this content in a MOOC.

Contact: Muriel Jaby, Head of Communications - muriel.jaby@mairie-lyon.fr

Budget: €78500

Partnership: DYLM, La Matmut, AC/RA; Documents d'artistes; Omnia Culture


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2021
France
Laureate Icon of the European Art Explora Award Academy of Fine Arts
Copenhagen Contemporary, Copenhagen (Denmark)

Create new forms of mediation with the public through art installations in the city

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Cosmic movements

"Yet, it moves!" is an innovative exhibition format, connecting art and science on the subject of movement by directly engaging Copenhagen's residents through installations in public spaces.

Imagine a city where, at every street corner, you're confronted with an installation studying your movements, on a scale ranging from the micro to the macro-cosmos... Welcome to Copenhagen! Initiated by the young art center Copenhagen Contemporary (CC) and curator Irene Campolmi, this highly ambitious project combining contemporary creation and scientific research will soon be implemented in public spaces, starting in November 2022 and then in 2023. The façade of Industriens Hus, near the town hall, will be covered with words gleaned here and there from the continuous flow of the Internet and the media, as well as from books and even conversations, translated into scripts by performer Nora Turato. As for the Dronning Louises Bro bridge, one of Copenhagen's busiest bicycle lanes, it will host a large-scale sound installation designed by Precious Okoyomon ("RADIO TOWERS -Moving Frequencies"). This will connect "the gravitational waves that humans experience on earth as they move, with the gravitational waves that occur between other entities in the universe". A second tower is due to be installed in King's Gardens in 2023. This cutting-edge artistic programme , which is still in the development phase, aims to reach a different audience from that of art centers, by engaging them in their everyday surroundings. "Yet, it moves!" has already been awarded the Bikuben Foundation Vision Prize 2021.

Contact:

Jannie Haagemann - Head of Exhibitions, Senior Curator - jannie@cphco.org

Irene Campolmi - Researcher and co-curator - irene@cphco.org

Budget: €1300,000 / Artistic installations: €146,000

Partnership :

DARK in the Niels Bohr Institute of Copenhagen University, Arts at CERN in Geneva, the Interactive Minds Centre of Aarhus University, and the performance studies programme of the University of California, Davis, ModLab (DigitalHumanities Laboratory).

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2021
Denmark
Laureate Icon of the European Art Explora Award Academy of Fine Arts
Humanist Library, Sélestat (France)

A hyper-virtual reality experience at the heart of the library's precious collections

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A VR Odyssey among the treasures of the library

"Odyssée" offers the general public, mainly teenagers, the chance to discover the library's treasures, and then become prescribers, via a fun virtual reality experience.

The Bibliothèque Humaniste de Sélestat has teamed up with Paris-based interactive design agency Mosquito to use virtual reality to attract a younger audience to a library with rich heritage collections. For the first time, wearing a virtual reality headset, the public can move around a space in 6Dof (six degrees of freedom), offering total freedom of movement (you can walk, run, interact with other participants). A "hybrid of a traditional exhibition, an escape game and a virtual reality video game", this Odyssey offers a new way of discovering the museum's collections, which revolve around the collection of Beatus Rhenanus, a Selestadian humanist and friend of Erasmus, who bequeathed an exceptional library to his hometown in 1547 (his 670 works make up one of the richest collections of the Renaissance, listed in Unesco's "Memory of the World" register). The scenario? The four players must search for 4 books and one object to support the 5 stories that make up "Odyssey". The new Oculus Quest 2 headsets, equipped with 4 wide-angle cameras, make it possible to experiment with new forms of immersive storytelling."Very entertaining, very interesting. Highly recommendable, it's another way of visiting the Humanist Library and discovering its works. Absolutely worth doing again", agree the first users...

Contact: Chloé Carré, Assistant Manager - chloe.carre@ville-selestat.fr

Budget: €162,000

Partnership: Mosquito, interactive design workshop

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2021
France
Laureate Icon of the European Art Explora Award Academy of Fine Arts
Collection Lambert, Avignon (France)

Weaving links with audiences far removed from culture through the creation of podcasts broadcast via special listening devices

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Podcasts created by and for the public

"Légato, à l'écoute de l'art": creation of podcasts based on works in the collection for audiences far removed from culture, both children and adults.

The "Légato, à l'écoute de l'art" project weaves links between the contemporary art collection of former gallerist Yvon Lambert, who founded the Collection Lambert, and audiences far removed from culture, through the creation of podcasts, produced by the public themselves and broadcast in the institution's exhibition rooms. Gathered in groups, children and adults are invited to share their intimate vision of a work, using language, voice and text. Accompanied by a sound artist, they create a sound proposal that takes either abstract or narrative form. These podcasts are available in two formats. The first, shorter, is more intuitive and can be played in a mobile device; the second, more theoretical, can be listened to in sound seats. An alternative to audioguides, QR codes, labels, etc., rethinking mediation in a different, more inclusive way, "Légato is a fine participative mediation project", sums up Diane Haudiquet, in charge of young audiences. Conceived/created by students at Ecal, the École cantonale d'art de Lausanne (Switzerland), the sound devices are made by craftsmen in the Avignon region in an eco-responsible approach. These words can be taken outside the museum, to meet a different audience. Supporting contemporary creation, enhancing the visitor experience, making art accessible to all: the device combines a number of objectives and creates a concrete tool. Its method can be applied to any institution.

Contact: Tiphanie Romain, Audience and Artists' Publishing Manager - t.romain@collectionlambert.com

Budget: €104600

Partnership: Equal Access Foundation

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2021
France
Laureate Icon of the European Art Explora Award Academy of Fine Arts
Versailles, France

A virtual experience for hospitalized people to explore the Château de Versailles

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Versailles

"Versailles VR": a virtual exploration of the famous Château offered to hospitalized patients.


The project

Versailles has teamed up with Google Arts & Culture in 2019 to launch a virtual reality app offering a never-before-seen, interactive exploration of the Château's iconic locations, with a high level of detail. The aim today is to distribute this application to patients and their families in 8 hospitals of the Assistance Publique - Hôpitaux de Paris, setting up for 1 month in each hospital and offering human accompaniment for the use of virtual reality headsets, while respecting barrier gestures.

Versailles

The Etablissement Public de Versailles comprises the Châteaux of Versailles and Trianon, the gardens and park, the Domaine de Marly, the Salle du Jeu de Paume, the Musée des Carrosses and the Galerie des Moulages. Each year, it presents exhibitions, carries out restorations, and pursues its policy of attracting a wide range of visitors.

Contact

Paul Chaine - Digital Manager - paul.chaine@chateauversailles.fr

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2020
France
Laureate Icon of the European Art Explora Award Academy of Fine Arts
Van Gogh Museum, Netherlands

A virtual reality (re)discovery of the works of Vincent Van Gogh for elderly people in retirement homes

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Van Gogh Museum

"A new view on Van Gogh" : a virtual reality (re)discovery of Vincent Van Gogh's works for seniors in retirement homes.


The project

A new view on Van Gogh offers virtual reality workshops on the works of Vincent Van Gogh for senior citizens in retirement homes. Equipped with a virtual reality headset, participants can visit the museum and zoom in on their favorite works. The workshops, led by a museum expert or specially trained young students, will initiate intergenerational relations.

Van Gogh Museum

The Van Gogh Museum houses the world's largest collection of works by Vincent van Gogh: 205 paintings, 500 drawings and over 800 letters. Its mission is to make the life and work of Vincent van Gogh, and the art of his time, accessible to as many people as possible.

Contact

Marijke Naber - Development Director - m.naber@vangoghmuseum.nl

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2020
Netherlands
Laureate Icon of the European Art Explora Award Academy of Fine Arts
Tate, United Kingdom

A digital audio description library to make 25 works in the collection accessible to the blind and visually impaired

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Tate

"Digital Audio Description Library" : a digital audio description library to make 25 works in the collection accessible to blind and visually impaired audiences.


The project

Digital Audio Library is a digital audio library project aimed at visually impaired, blind, hearing-impaired and wider audiences. The library brings together 25 films: the works described are chosen for the links they make with highly topical social issues.

Tate

Tate is a British organization with 4 galleries in London, Liverpool and St.Ives. It is responsible for exhibiting the national collection of British art, which comprises over 70,000 works, as well as the national collections of modern and contemporary art.

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2020
United Kingdom
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